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ECL

What is Entertainment Computing Lab?

Established in 2001 to explore the theory and practices of Quality of Life Entertainment. We are constructing human-centered entertainment design method by integrating engineering, psychology, and social science, and developing new systems in physical / education / art domain.

News

1-1-1 Tennodai, Tsukuba, Ibaraki 305-8577 Japan
Division of Intelligent Interaction Technologies, Faculty of Engineering, Information and Systems, University of Tsukuba
029-853-6555
3M306 Prof. Hoshino's room
3M309 Laboratory