International Journal (Referred)

  • Daiki Satoi, Mikihiro Hagiwara, Akira Uemoto, Hisanao Nakadai, Junichi Hoshino: Unified Motion Planner for Fishes with Various Swimming Styles, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2016), Vol.35, No.4, 2016 (to appear)
  • Katsutoki Hamana, Atsushi Nakano, Junichi Hoshino: "Segmented Episode Control System for Interactive Narrative Entertainment", Entertainment Computing Journal, pp.1-12, 2010
  • Soh Masuko, Junichi Hoshino: "Head-eye animation corresponding to a conversation for CG characters", Computer Graphics Forum: Journal of the European Association for Computer Graphics, vol.26, no.3, pp.303-311, 2007
  • Atsushi Nakano, Junichi Hoshino: "Composite Conversation Gesture Synthesis Using Layered Planning", Systems and Computers in Japan, Volume 38, Issue 10, pp.58-68, 2007
  • Rai Chan and Junichi Hoshino: “Building Immersive Conversation Environment Using Locomotive Interactive Character”, Journal of Universal Computer Science, Volume 13, pp.149-160, 2007
  • Soh Masuko, Junichi Hoshino: "Generating Head-Eye Movement for Virtual Actor", Systems and Computers in Japan, 37(12), pp.33-44, 2006
  • Jun'ichi Hoshino, Hirofumi Saito, Masanobu Yamamoto: ”A Match Moving Technique for Merging CG Cloth and Human Video”, Journal of Visualization and Computer Animation, Vol.12, No.1, pp.23-29, 2001
  • Jun'ichi Hoshino, Masakatsu Kourogi: ”Fast Panoramic Image Mosaicing Using 1D Flow Estimation”, Real-Time Imaging, 2000
  • Jun'ichi Hoshino: ”A Robust Method for Merging Moving Objects onto a Panoramic Background Image”, International Journal of Machine Graphics and Vision, Vol.9, No.3, pp.551-560, 2000
  • Jun'ichi Hoshino, Tetsuya Uemura, Isao Masuda: "Reconstruction of 3D Scene Using Active and Passive Sensors", IEICE Trans., Special Issue on Computer Vision and Its Applications, pp.3444-3450, Vol.74, No.10, Oct, 1991

International Conference (Referred)

  • Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino: The Pedagogical Agent in Learning Mathematics for Undergraduate Students, IASDR 2015: International Association of Societies of Design Research - Poster, Brisbane, Australia November 2 - 5, 2015
  • Animatronics for Children's Reading Aloud Training,Hisanao NAKADAI, Lee SEUNG HEE, Muneo KITAJIMA, Junichi HOSHINO,ISASE2015,International Symposium on Affective Science and Engineering 2015,Oral,Kogakuin Univertsity, Shinjuku, Tokyo, Japan, March, 2015
  • Masafumi Muta, Kenji Mukai, Ryoutarou Toumoto, Motoi Okuzono, Junichi Hoshino, Hiromi Hirano, Soh Masuko: Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping, ITS 2014: ACM International Conference on Interactive Tabletops and Surfaces - Poster, Dresden, Germany, November 16-19, 2014
  • Yu Ishikawa, Masafumi Muta, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino: HANASUI: Multi-View Observable and Movable Fogscreen, 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, October 1-3, 2014
  • Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi: SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market, 13th International Conference on Entertainment Computing (ICEC 2014), Sydney, Australia, October 1-3, 2014
  • Kouhei Kanamori, Masatoshi Hamanaka, Junichi Hoshino: METHOD TO DETECT GTTM LOCAL GROUPING BOUNDARIES BASED ON CLUSTERING AND STATISTICAL LEARNING, Proceedings of the International Computer Music Conference(ICMC), pp.1193-1197, 14-20 September 2014, Athens, Greece
  • Qipu Sun, Takuto Asaka, Sachi Urano, Junichi Hoshino: Make special makeup yourself: face composition system for entertainment, 12th International Conference on Entertainment Computing (ICEC 2013), Posters, São Paulo, Brazil, October 16-18, 2013
  • Daiki Satoi, Hisanao Nakadai, Matteo Bernacchia, Jun'ichi Hoshino: Life-Like Animation System of Virtual Firefly Based on Animacy Perception, 12th International Conference on Entertainment Computing (ICEC 2013), Springer LNCS 8215, pp.138-144, São Paulo, Brazil, October 16-18, 2013
  • Hisanao Nakadai, Daiki Satoi, Jun'ichi Hoshino: Life-like Animation System Based on Intermittency and Diversity of Motion, The 5th International Association of Societies of Design Research (IASDR) World Conference on Design Research, No.2278-1, Tokyo, Japan, August 26-30, 2013
  • Robert HOWLAND, Sachi URANO, Junichi HOSHINO: SanjigenJiten : Computer Assisted Language Learning System within a 3D Game Environment, ACE 2012, LNCS 7624, pp.262-273. Springer, Nepal, November 5-6, 2012
  • Sachi URANO, Tetsuya SAITO, Junichi HOSHINO: Entertainment Displays Which Restore Negative Images of Shopping Center, ACE 2012, LNCS 7624, pp. 585--588. Springer, Nepal, November 5-6, 2012
  • Sachi URANO, Peichao Yu, Junichi HOSHINO: Disaster Experience Game in Real World, ACE 2012, LNCS 7624, pp. 581--584. Springer, Nepal, November 5-6, 2012
  • Sachi URANO, Junichi HOSHINO: Improvement of Negative Images in Shopping Center by the Introduction of Entertainment Display Systems, International Symposium on Architectural Interchanges in Asia 2012, Korea, October 22-25, 2012
  • Sachi URANO, Junichi HOSHINO: Quantitative Assessment of Composition in Art, NICOGRAPH International 2012, Indonesia, July 2–3, 2012
  • Robert Howland, Emily Olmstead, Sachi URANO, Junichi Hoshino: SanjigenJiten : Game System for Acquiring New Languages Visually, NICOGRAPH International 2012, Indonesia, July 2–3, 2012
  • Tetsuya SAITO, Sachi URANO, Daiki SATOI, Junichi HOSHINO: The entertainment display providing healing and enjoyment for people in the public space, NICOGRAPH International 2012, Indonesia, July 2–3, 2012
  • Tetsuya SAITO, Sachi URANO, Daiki SATOI, Junichi HOSHINO: Development of an Shadowgraph System for Activating Public Spaces, NICOGRAPH International 2012, Indonesia, July 2–3, 2012
  • Yoshiki Nakatsuru, Ryosuke Hiramatu, Hiroshi Mori, Junichi Hoshino: "A Soft Body Controller that can be Thrown and Grasped", IEEE International Symposium of Virtual Reality Innovation 2011, pp.337-338, 2011
  • Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino: Baby Robot "YOTARO", ICEC 2010, pp.1-8, 2010
  • Peichao Yu, Kazuhito Shiratori and Jun’ichi Hoshino, “Virtual Blowgun System for Breathing Movement Exercise”, Lecture Notes in Computer Science, 2010, Volume 6243, Entertainment Computing - ICEC 2010, pp.278-285, 2010
  • Hamana Katsutoki, Chencheng Feng, and Jun'ichi Hoshino, "Narrative Entertainment System with Tabletop Interface", International Conference on Entertainment Computing 2010
  • Kazuhito Shiratori, Hiroshi Mori and Jun'ichi Hoshino: "The trampoline entertainment system for aiding exercise", Virtual-Reality Continum asd Its Applications in Industry 2009, A Publication of ACM SIGGRAPH CD-ROM, ISBN 978-1-60558-912.1, 2009
  • Jun’ichi Hoshino, Tetsuya Saito, and Shiratori Kazuto: "Task-Based Second Language Learning Game System", Proceedings of International Conference on Entertainment Computing 2009, LNCS 5709, pp.323-324, 2009
  • Jun’ichi Hoshino, Tetsuya Saito, Kenichi Hirota: "Automatic Chat Generation of Emotional Entertainment Characters using News Information", Proceedings of International Conference on Entertainment Computing 2009, LNCS 5709, pp.315-318, 2009
  • Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuhito, and Atsushi Nakano: Distributed Episode Control System for Interactive Narrative Entertainment, Proceedings of International Conference on Entertainment Computing 2009, LNCS 5709, pp.145-156, 2009
  • Junichi Hoshino, Hiroshi Mori: "Incremental Learning Algorithm for Online Action Game System", Proceedings of International Conference on Entertainment Computing 2009, LNCS 5709, pp.319-322, 2009
  • Ryousuke Hiramatsu, Jun'ichi Hoshino: "A soft body controller that can be thrown - New feeling of operation and touch "PUYO-CON", SIGGRAPH 2009, 2009
  • Katsutoki Hamana, Hiroshi Mori, Atsushi Nakano, Junichi Hoshino: Story Engine for Interactive Characters, SIGGRAPH 2009 Posters, No.13, 2009
  • H. Mori, T. Fujieda, K. Shiratori, J. Hoshino: Kangaroo: The trampoline entertainment system for aiding exercise. International Conference on Advance in Computer Entertainment Technology(ACE), 2008
  • Katsutoki Hamana, Atsushi Nakano, Junichi Hoshino: Massive Action Control System, SIGGRAPH ASIA 2008 Emerging Technologies, p.46, Dec 2008.
  • Tetsuya Saito, Kenichi Hirota, Junichi Hoshino: "Emotional Entertainment Character for Utterance", ACE 2008 Poster, 2008
  • Tetsuya Saito, Junichi Hoshino: "Task-Based Second Language Learning VR System", ICAT 2008 Poster, 2008
  • Jin Koumura, Atsushi Nakano, Eriko Miura, Junichi Hoshino, "Reactive Episode Contorol System", ACM SIGGRAPH Poster, 2007
  • Soh Masuko, Junichi Hoshino: "Head-eye animation corresponding to a conversation for CG characters", Eurographics 2007, 2007
  • Soh Masuko, Junichi Hoshino: "Heart Rate Control method for a Fitness Game", NICOGRAPH International, Conference Proceedings CD-ROM, pp.101-106, 2007
  • Atsushi Nakano, Akihito Tanaka, Junichi Hoshino: "Imitating the Behavior of Human Players in Action Games", International Conference on Entertainment Computing 2006, LNCS 4161, pp.332-335, 2006
  • Kazuhito Shiratori, Rei Chann, Junichi Hoshino, ”Constructing Negotiation of Meaning Model For Task-based Language Training System”, ACM International Conference Proceeding Series, Vol.203, pp.151-154, 2007
  • Atsushi Nakano, Kenta Shioiri, Junichi Hoshino: "Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters", ACM ACE2006, 2006
  • Atsushi Nakano, Junichi Hoshino: "Motion Creation for Online Game Characters", ACM ACE2006, 2006
  • M. Nakamura, G. Inaba, J. Tamaoki, K. Shiratori, J. Hoshino: ”Bubble cosmos”, SIGGRAPH 2006 Emerging Technologies Session
  • M. Nakamura, G. Inaba, J. Tamaoki, K. Shiratori, J. Hoshino: ”Bubble cosmos”, Advances in Computer Entertainment technology(ACE) 2006
  • Hiroshi Mori, Junichi Hoshino: “Key Action Technique for Digital Storytelling”, IFIP 4th International Conference on Entertainment Computing, 2005
  • Rai Chan, Jun Takazawa, Junichi Hoshino: "Locomotion Control Technique for Immersive Conversation Environment", the 9th International Conference on Knowledge-based Intelligent Information & Engineering Systems, 2005
  • Soh Masuko, Junichi Hoshino: "A Fitness Game Reflecting Heart Rate", ACM ACE2006, Conference Proceedings DVD-ROM, 2006
  • Rai Chan, Jun Takazawa, Junichi Hoshino: "Building Active Conversation Environment for Edutainment", SIGGRAPH2005 Poster, 2005
  • Yuya Nomata, Junichi Hoshino: "Visualization of Personal Stories", SIGGRAPH2005 Poster, 2005
  • Yuya Nomata, Junichi Hoshino: "Graphical Digital Storytelling: visualizing personal histories and relations", SIGGRAPH2005 sketches, 2005
  • Atsushi Nakano, Kenta Shioiri, Junichi Hoshino: "Composite Behavior Synthesis Technique for Mental Communication Games", ACM SIGGRAPH2005 Sketches and Applications, 2005
  • Hiroshi Mori, Junichi Hoshino: ”Intelligent storyboard for character animation using ICA”, Modeling Decisions for Artificial Intelligence 2005, 2005
  • Atsushi Nakano, Junichi Hoshino: "Video Motion Capture for Virtual Characters", Modeling Decisions for Artificial Intelligence 2005, LNAI 3558, pp.431-441, 2005
  • Soh Masuko, Junichi Hoshino: "Attentional Behavior Model for a Virtual Character", The 2005 International Conference on Active Media Technology, pp.511-516, 2005
  • Soh Masuko, Junichi Hoshino: "Conversational Locomotion of Virtual Characters", AISB05: Social Intelligence and Interaction in Animals, Robots and Agents, pp.121-127, 2005
  • Hiroshi Mori, Jun Takazawa, Junichi Hoshino: "Key Action Control of Multiple Human Characters", Proceedings of IEEE Virtual Reality 2005, pp.291-292, 2005
  • Soh Masuko, Junichi Hoshino: "Composit Head-Eye MotionModel", 10TH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEM AND MULTIMEDIA, pp.1126-1135, 2004
  • Junichi Hoshino, Atsushi Nakano, Hiroshi Mori, Jun Takazawa: ”Embodied 3D Movie Space”, ACM Advances in Computer Entertainment 2004, 2004
  • Atsushi Nakano, Chan Rai, Junichi Hoshino: ”Panorama-Based Immersive Conversation Environment”, ACM Advances in Computer Entertainment 2004, 2004
  • Hiroshi Mori, Sayuri Ohta, Junichi Hoshino: ”Automatic Dance Generation from Music”, ACM Advances in Computer Entertainment 2004, 2004
  • Hiroshi Mori, Junichi Hoshino: "ICA-Based Interpolation of Human Motion", IEEE, Computertional Intelligence in Robotics and Automation for the New Millenium, Conference Proceedings CD-ROM TP3-IV, 2003
  • Hiroshi Mori, Junichi Hoshino: "Example-Based Interpolation of Human Motion", SIGGRAPH Sketch and Applications, pp.180, 2002
  • Daisuke Goto, Junichi Hoshino: "Computer Generated Cray Animation", SIGGRAPH Sketch and Applications, pp.158, 2002
  • Atsushi Nakano, Junichi Hoshino: "Human Body Tracking for Digital Actors", Entertainment Computing: Technologies and Applications, Kluwer Publisher, pp.165-172, 2002
  • Atsushi Nakano, Junichi Hoshino: "Video Motion Capture for Digital Actors", Workshop Note of International Workshop on Entertainment Computing, IWEC2002, pp.151-158, 2002
  • Hiroshi Mori, Junichi Hoshino: "Independent Component Analysis and Synthesis of Human Motion", ICASSP2002, IMDSP-P04.08, 2002
  • Junichi Hoshino: "Building Virtual Human Body from Video", IEEE Virtual Reality 2002, pp.265-266, 2002
  • Junichi Hoshino: ”Extraction and Reconstruction of Personal Characters from Human Movement”, Third Int. Workshop on Intelligent Virtual Agent, IVA 2001, pp. 237-238, 2001
  • Junichi Hoshino, Yumi Hoshino: ”Intelligent Storyboard for Prototyping Animation”, IEEE Int. Conf. on Multimedia and Expo, ICME2001, Conference CD-ROM FAI.03, 2001
  • Junichi Hoshino: Model-Based Synthesis of Human Body Images, SIGGRAPH Sketch and Applications, pp.228, 2001
  • Junichi Hoshino: ”Interactive Virtual Fashion Simulator”, INTERACT2001, pp.785-786, 2001
  • Jun'ichi Hoshino: ”Extracting Personal Characteristics from Human Movement”, Int. Conf. on Acaustics and Signal Processing, ICASSP2001, Conference Proceedings CD-ROM, IMDSP-P6.1, 2001
  • Jun'ichi Hoshino, Hirofumi Saito: ”A Match Moving Technique for Human Body Sequences”, Int. Conf. on Acaustics and Signal Processing, ICASSP2001, Conference Proceedings CD-ROM, IMDSP-P3.1, 2001
  • Junichi Hoshino: ”Merging Virtual Object with Human Video Sequences”, 2nd International Synposium on Mixed Reality, ISMR2001, pp.157-158, 2001
  • Junichi Hoshino: ”See-Through Represnetation of Video”, 2nd International Synposium on Mixed Reality, ISMR2001, pp.155-156, 2001
  • Jun'ichi Hoshino, Hirofumi Saito, Masanobu Yamamoto: ”A Match Moving Technique for Human Body Images”, ACM SIGGRAPH 2000 Conference Abstracts and Applications, Sketch and Applications, pp.226, 2000
  • Jun'ichi Hoshino, Hirofumi Saito, Masanobu Yamamoto: ”Automatic Registration of Virtual Objects onto Human Image Sequences”, IAPR Int. Conf. on Pattern Recognition, ICPR 2000, pp.175-177, 2000
  • Masakatsu Kourogi, Takeshi Kurata, Jun'ichi Hoshino, Yoichi Muraoka: "Real-Time Panoramic Image Mosaicing from a Video Sequence", Proc. of IEEE Int. Conf. on Image Processing, ICIP 99, Vol.4, pp.133-137, 1999
  • Jun'ichi Hoshino, Tetsuya Uemura, Isao Masuda: "Region-Based Reconstruction of an Indoor Scene Using an Integration of Active and Passive Sensing Techniques", IEEE 3rd Int. Conf. on Computer Vision, ICCV90, pp.568-572, 1990